

'32-Bit floating point recording' is only necessary if your audio device is set to record at a bit-depth higher than 16-Bit (24-Bit for example). 32-Bit float recording - If enabled, audio recording Tracks are saved as 32-Bit wave files, otherwise the standard 16-Bit format is used.If these don't work you can manually set the Audio input delay compensation ( C) from the Mixer track properties panel.
IMAGE MIXER 3 HELP DRIVER
NOTES: Depending on your system and ASIO drivers, you may still need to change the Playback tracking source driver options. FL Studio will remove time equal to the input latency from the start of recorded Audio Clips, so they correctly align with the Playlist. Latency compensation - This applies to external audio input latency caused by the ASIO Buffer length setting.If you want to ensure recorded Audio Clips are placed where you want them, Right-click a Playlist Track you want to use and select Track mode > Audio Track > (choose Mixer Insert). NOTE: The first available Playlist track that can fit the recording will be used. Auto-create audio clips - FL Studio inserts Audio Clips in the Playlist after recording.Auto-unarm - Tracks armed for recording will be automatically unarmed when stop is pressed.Render to wave file ( Alt+R) - Renders all Mixer Tracks armed for recording to a wave file (see Disk Recording).For reference, the Mixer diagram is at the bottom of this page. This section covers the Mixer menu commands.
